Ghost and Normal Type Pokemon Funny Sleeping Pokemon Drowzee

Name Other Names No. Gender Ratio Type
Drowzee
Japan: Sleepe
スリープ
French: Soporifik
German: Traumato
Korean: 슬리프
National: #096
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Male : 50.2%
Female : 49.8%
Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Hypnosis Pokémon 3'03"
1m
71.4lbs
32.4kg
190 5,120
Abilities: Insomnia - Forewarn - Inner Focus (Hidden Ability)
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Forewarn: Reveals the foe's strongest move.
Hidden Ability :
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 1 Sp. Defense Point(s)
Drowzee can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups

Locations

- In-Depth Details
Brilliant Diamond Route 215, Grand Underground Details
Shining Pearl Route 215, Grand Underground Details
Flavor Text
Brilliant Diamond It can tell what people are dreaming by sniffing with its big nose. It loves fun dreams.
Shining Pearl

Standard Level Up

Level Attack Name Type Cat. Att. Acc. PP Effect %
Pound Pound - Normal-type Pound: Physical Move 40 100 35 --
The target is physically pounded with a long tail, a foreleg, or the like.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
5 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
9 Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
13 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
17 Poison Gas Poison Gas - Poison-type Poison Gas: Other Move -- 90 40 --
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits.
21 Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
25 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
29 Mind Reader Mind Reader - Normal-type Mind Reader: Other Move -- 101 5 --
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
33 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
37 Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
41 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
45 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
49 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
53 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
57 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
61 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.

BDSP Technical Machine Attacks

TM # Attack Name Type Cat. Att. Acc. PP Effect %
TM01 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM27 Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM63 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TM67 Recycle Recycle - Normal-type Recycle: Other Move -- 101 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM92 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Egg Moves

(Details)
Attack Name Type Cat. Att. Acc. PP Effect %
Role Play Role Play - Psychic-type Role Play: Other Move -- 101 10 -- Details
The user mimics the target completely, copying the target's Ability.
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10 Details
The target is punched with a fiery fist. This may also leave the target with a burn.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10 Details
The target is punched with an electrified fist. This may also leave the target with paralysis.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10 Details
The target is punched with an icy fist. This may also leave the target frozen.
Flatter Flatter - Dark-type Flatter: Other Move -- 100 15 -- Details
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 -- Details
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 10 -- Details
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Power Split Power Split - Psychic-type Power Split: Other Move -- 101 10 -- Details
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Transfer Only Moves
Click here to see all transfer exclusive moves
Transfer Only Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Method
Toxic -- 90 10 -- Gen VII TM06
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Round 60 100 15 -- Gen VII TM48
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Confide -- 101 20 100 Gen VII TM100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Teleport -- 101 20 -- Let's Go TM04
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
Seismic Toss ?? 100 20 -- Let's Go TM15
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Foul Play 95 100 15 -- Let's Go TM21
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
Tri Attack 80 100 10 20 Let's Go TM28
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Psychic Terrain -- 101 10 -- Egg Move - Gen 7
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Low Kick ?? 100 20 -- Move Tutor - USM
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Magic Coat -- 101 15 -- Move Tutor - USM
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Foul Play 95 100 15 -- Move Tutor - USM
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
Snore 50 100 15 30 Move Tutor - USM
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Trick -- 100 10 -- Move Tutor - USM
The user catches the target off guard and swaps its held item with its own.
Magic Room -- 101 10 -- Move Tutor - USM
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Ally Switch -- 101 15 -- Move Tutor - USM
The user teleports using a strange power and switches places with one of its allies.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Mimic -- 101 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome -- 101 10 -- Move Tutor - FRLG
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.
Curse -- 101 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Zap Cannon 120 50 5 100 Gen II TM07
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Mega Punch 80 85 20 -- Gen I TM01
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Gen I TM05
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Gen I TM08
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Double-edge 120 100 15 -- Gen I TM10
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Submission 80 80 20 -- Gen I TM17
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Counter ?? 100 20 -- Gen I TM18
A retaliation move that counters any physical attack, inflicting double the damage taken.
Mimic -- 101 10 -- Gen I TM31
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome -- 101 10 -- Gen I TM35
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Stats

HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 328 60 48 45 43 90 42
Max Stats
Hindering Nature
Lv. 50 120 - 167 47 - 90 45 - 87 43 - 85 85 - 127 42 - 84
Lv. 100 230 - 324 90 - 175 85 - 170 81 - 166 166 - 251 80 - 164
Max Stats
Neutral Nature
Lv. 50 120 - 167 53 - 100 50 - 97 48 - 95 95 - 142 47 - 94
Lv. 100 230 - 324 101 - 195 95 - 189 91 - 185 185 - 279 89 - 183
Max Stats
Beneficial Nature
Lv. 50 120 - 167 58 - 110 55 - 106 52 - 104 104 - 156 51 - 103
Lv. 100 230 - 324 111 - 214 104 - 207 100 - 203 203 - 306 97 - 201

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Source: https://www.serebii.net/pokedex-swsh/drowzee

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